Gaming in the Modern Multicultural Educational Space
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Date
2022-10
Journal Title
Journal ISSN
Volume Title
Publisher
Science and Technology Publications, Lda
Abstract
The current state and prospects of using gaming in modern education is considered. Computer games as a non-standard innovative learning technology are quite effective because they form the ability to combine theoretical knowledge with practical activities. Different types of classification of computer games that contribute to a variety of educational and professional experience are analyzed. Gaming is considered as a multicultural phenomenon that has undoubted features at the national educational levels. The authors present the experience of using gaming technologies in the educational process at the Economic University. One of the results of the study is the emphasis on the prospects of using elements of gaming in language acquisition and acquiring intercultural communication skills.
Description
Keywords
Gaming, Game, Game Method, Gamers, Computer Games, Game Behavior, Multicultural Educational Space
Citation
Gaming in the Modern Multicultural Educational Space / Larysa Bondarchuk, Larysa Kozlovska, Olesia Lazarenko [et al.] // Society of Ambient Intelligence (ISC SAI 2022) : Proceedings of the 5th International Scientific Congress, Ukraine – Uzbekistan – Latvia – Portugal – India, October 17–21, 2022 / ed.: V. Solovieva, S. Hushko ; State University of Economics and Technology. – Setúbal : SciTePress, 2022. – Vol.: Sustainable Development and Global Climate Change. – P. 446–455.